One of the less discussed feature of Halo Infinite is the Shop. In the Shop, players can use the premium currency cR (Credits) to purchase some items directly. Items are available either on their own or within bundles containing other similar items.
In the Technical Preview, the Shop offered the ability to view the Battle Pass, look at HCS Offers (disabled in the Tech Preview), Buy Credits with real-world money (nonfunctional in the Tech Preview), and select an item or bundle to purchase.
Some of the items for sale said "Daily" in the top left, likely implying they would be refreshed at the Daily reset the following day (5:00 P.M. GMT). However, this did not occur in the Tech Preview.
Purchasing all the items in the Shop replaces the Credit cost for the item list with an "Owned" indicator in the top right. Note that I did not purchase the Boost and Swap Pack during the Tech Preview, so it is possible that you can buy multiple copies of this bundle.
Bundles and items had quality ratings similar to customization items, although the quality rating did not always match the item rating (i.e. the Tahuna Sands Armor Coating is Epic in the customization menus but Rare in the Shop until it is previewed).
The bundles and items available in the Shop were as follows.
Name: Glass Hound Collection
Type: Bundle
Quality: Rare
Description: Step up your game with these 3 rare Weapon Coatings.
Cost: 700 cR
Contents:
Glass Hound, Weapon Coating, MK50 Sidekick, Rare
Glass Hound, Weapon Coating, MA40 Assault Rifle, Rare
Glass Hound, Weapon Coating, BR75 Battle Rifle, Rare
Name: Maltese Mayhem Collection
Type: Bundle
Quality: Epic
Description: Step up your game with these 4 epic Weapon Coatings. Here's looking at you, Spartan.
Cost: 900 cR
Contents:
Maltese Mayhem, Weapon Coating, VK78 Commando, Epic
Maltese Mayhem, Weapon Coating, MK50 Sidekick, Epic
Maltese Mayhem, Weapon Coating, MA40 Assault Rifle, Epic
Maltese Mayhem, Weapon Coating, BR75 Battle Rifle, Epic
Name: Tahuna Sands
Quality: Epic (Rare in the Shop)
Type: Armor Coating, Mark VII
Description: If it wasn't for the rogue Sentinels and marauding Banished this could be an excellent vacation destination.
Cost: 300 cR
Name: ENIGMA Helmet and Attachment
Type: Bundle
Quality: Epic
Description: N/A
Cost: 700 cR
Contents:
ENGIMA, Helmet, Mark VII, Rare
FCI-I/PROFORMA, Helmet Attachment, ENIGMA, Mark VII, Epic
Name: Boost and Swap Pack
Type: Bundle
Quality: Common
Description: Includes 2 XP Boosts and 2 Challenge Swaps
Cost: 100 cR
Contents:
XP Boost, Consumable, Common, x2
Challenge Swap, Consumable, Common, x2
Summary
In the Technical Preview, the Shop was a place to spend some of the allotted Credits (cR) given to each player. Although not all of the features of the Shop were functional or enabled for the Tech Preview, there is nonetheless a lot we can learn about the game's microtransaction integrations. Note that all of this is subject to change by release.
Items in the Shop can only be purchased with the premium currency, Credits.
Some items can be purchased directly, while others are available only as part of a Bundle.
Bundles have quality ratings just as the items contained within do. The quality rating seems to have an impact on the price of the bundle or item.
Although not enabled during the Tech Preview, players will have the option to buy more Credits with real-world money at launch, an understandable feature given the game's multiplayer will be Free-to-Play.
There will be HCS offers that will include cosmetic items themed around various HCS teams.
The Bundles and items available in the Tech Preview included Weapon Coating sets, an Armor Coating, a Helmet and Helmet Attachment Bundle, and a Consumables Bundle
Some items and Bundles were marked with a "Daily" indicator, implying that they will rotate once a day at the daily reset (5:00 P.M. GMT). This rotation did not occur in the Tech Preview, however.
It may be possible to purchase Bundles of Consumables more than once, but I did not test this during the Tech Preview.
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